Ethereal Armor is a Hard Mode post moon lord armor. Not too far behind the Mythril Armor), Striking Strength: At least Island Class, possibly Multi-Continent Class, Durability: At least Island level, possibly Multi-Continent level, Key: All Armors | Cobalt Armor | Palladium Armor, Powers and Abilities: Superhuman Physical Characteristics, Increased speed, Increased critical hits | Reduced mana consumption, Duplication (Can occasionally duplicate ammunition when firing) | Plant Manipulation (Can summon a petal that will strike the enemy each time the user hits them), Attack Potency: Likely Multi-Continent level (Below the Three Mechanical Bosses, although can still fight them to some degree), Striking Strength: Likely Multi-Continent Class, Key: All Armors | Mythril Armor | Orichalcum Armor, Name: Adamantite Armor, Titanium Armor, Spider Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Reduced mana consumption, Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing) | Increased speed, Increased critical hits, Afterimage Creation (Can create a shadow copy of the user to take damage for them), Intangibility (Grants this with the Shadow Dodge) | Increased Summoning capacities (Can summon more minions; 3 more), Attack Potency: Multi-Continent level (Can fight and beat the Three Mechanical Bosses), Key: All Armors | Adamantite Armor | Titanium Armor | Spider Armor, Name: Hallowed Armor, Frost Armor, Forbidden Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Reduced mana consumption, Duplication (Can occasionally duplicate projectiles when firing), Afterimage Creation (Creates afterimages as it walks) | Increased speed, Ice Manipulation (Renders all of the user's melee and ranged attack ice-based, causing a Frostburn effect on them), Status Effect Inducement (Inflicts Frostburn with all of its melee and ranged attacks) | Increased Summoning capacities (Can summon more minions; 2 more), Air Manipulation (Can create a sand tornado), Afterimage Creation (Creates afterimages as it walks), Attack Potency: Moon level, possibly far higher (Capable of defeating Plantera), Striking Strength: Moon Class, possibly far higher, Durability: Moon level, possibly far higher, Key: All Armors | Hallowed Armor | Frost Armor | Forbidden Armor, Name: Chlorophyte Armor, Turtle Armor, Tiki Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Reduced mana consumption, Duplication (Can occasionally duplicate ammunition when firing), Plant Manipulation (Can attack using leaves at opponents) | Increased critical hits, Attack Reflection (Reflects damage taken back the opponent, without taking into account the armor's damage reduction) | Increased Summoning capacities (Can summon more minions; 4 more), Attack Potency: At least Moon level, possibly far higher (Superior to the Hallowed Armor), Striking Strength: At least Moon Class, possibly far higher, Key: All Armors | Chlorophyte Armor | Turtle Armor | Tiki Armor, Name: Beetle Armor, Shroomite Armor, Spectre Armor, Spooky Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Statistics Amplification (When not taking damage, the armor's defenses will gradually increase up to 45%) | Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing), Invisibility (Standing still long enough will make the wearer and the armor transparent, almost invisible) | Healing (A certain portion of the damage dealt by the wearer will be converted into healing energy for them), Homing Attack | Increased Summoning capacities (Can summon more minions; 3 more), Attack Potency: Dwarf Star level, likely Galaxy level (Can somewhat fight off the Celestial Towers), Striking Strength: Dwarf Star Class, likely Galactic, Durability: Dwarf Star level, likely Galaxy level, Key: All Armors | Beetle Armor | Shroomite Armor | Spectre Armor | Spooky Armor, Name: Solar Flare Armor, Vortex Armor, Nebula Armor, Stardust Armor, Powers and Abilities: Superhuman Physical Characteristics, Increased speed, Afterimage Creation (Creates afterimages as it walks), Forcefield Creation (The armor will passively produce a shield of fire, which will explode back at the enemy when broken), Fire Manipulation (The shield it produces can attack the enemy with flames), Flight | Increased speed, Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing), Light Manipulation (Passively produces light), Invisibility (Can become invisible at will, drastically reducing the wearer's speed in the process), Flight | Increased speed, Reduced mana consumption, Statistics Amplification (Hitting enemies will produce bonuses that either increase damage, regeneration, and regeneration of mana), Flight | Increased Summoning capacities (Can summon more minions), Summoning (The armor itself can summon a Stardust Guardian), Minor Mind Manipulation (The Stardust Guardian will force opponents hit by it to target it instead), Flight, Attack Potency: At least Dwarf Star level, likely Galaxy level (Easily above the Celestial Towers. 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