There are two options to discuss here, and both are worth your consideration. This makes Exalted Sorcerers a much more attractive option as your third HQ choice but Ahriman isn’t going anywhere – he’s just that damn good. Search for: Support Goonhammer on Patreon! What Do these Changes Mean for CSM, DG, and Tsons? Pre-Heresy Overview. We've been busy communicating with our volunteers and receiving packages from all over t The Corvidae's specialty was precognition; the ability to see into the future. 82. Army Lists; Top 7th Ed. The Terrax drill got beefier, now a serious threat along with being a transport that deep strikes is a net win. Search for: Support Goonhammer on Patreon! Looking for the latest updates to your codex or battletome? This is a better foetid-bloat drone by all accounts, and should see a lot of tabletop play soon. This boost in power was good if you were running monofaction lists, but on the competitive side meant that Thousand Sons were immediately being included in most Chaos Armies as a Supreme Command Detachment full of powerful casters. Reaper chaincannons dropping anywhere on the first turn is a nightmare for your opponent. Going first this means you need units that can move quickly to capture objectives and then stay alive while holding them. This improves some units considerably, and immediately makes Helbrutes and Daemon Engines better: Helbrutes can now take guns and gleefully charge into combat, where having the ability to shoot makes heavy flamers in their fists and options like the twin heavy bolter much more attractive. However the changes to army building makes fitting in the number of HQs they’ll often want difficult and the Smite change really hurts their ability to push out mortal wounds and make up for a lack of heavy firepower for dealing with tanks and other large targets. In the 10,000 years since their creation, many Space Marines have betrayed the Emperor and turned to worship of the Chaos Gods.This is a list of all known Chaos Space Marine Legions, Chapters and Warbands.. Will see competitive play. HELLO AGAIN TO ALL HUNTERS! Change ), on Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates, Review of the 9th Edition Forgeworld Daemons Updates, Blood, Skulls, and Victory Points: How to Win with Khorne Daemons, Tournament Report: Going 3-0 with Daemons, Beating The Bogeyman: Winning Against Marines, Blood, Skulls, and Victory Points: How to Win with Khorne Daemons, Beautiful Violence: How to Win (Excessively) with Slaanesh, Review of the 9th Edition Forgeworld Daemons Updates, Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates, Just As Planned: Winning with Secondaries in 9th Edition, Excellent Exaltations: A Deep Dive Into Optimizing Your Exalted Greater Daemons, Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex. The first turn change now means the opponent will have less (or no) ability to spread out to screen their important units. Ever since the Burning of Prospero, the Thousand Sons and the Space Wolves wished the other's … Cases are completely updated to include companies which are prominent in the business press and well known to students (eg Amazon, Tesla, Tough Mudder, Tata Group, Samsung).Contemporary Strategy Analysis: Text and Cases, 9th Edition combines the text with an updated collection of 20 case studies. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons. Unfortunate GW felt the need to exclude these two armies from Forgeworld. The Fast Attack slot has never been a source of strength for the Thousand Sons and things haven’t really improved. Your only options are Chaos Spawn and Tzaangor Enlightened and if you are taking Chaos Spawn it’s more as a distraction unit than because they’re good. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies.Today, Robert “TheChirurgeon” Jones and Alice “RagnarokAngel” Lirette are talking about the Thousand Sons. Thousand Sons is probably going to go up quite a bit in the meta (depends on point changes TBH) once Chaos Space Marines get +1W to all units, since that will make Rubrics and SOTs absurdly difficult to move (they are already tanky as hell) meaning that only Death Guard can rival you on being able to hold objectives, which is what this edition is all about. In summary this is really good news for pure Thousand Sons lists. In case you missed our points overview of the changes in the Munitorum Field Guide, you can find those here. An article by Alfredo Ramirez November 4, 2019 0. Absolute Legend. Like Mortarion, Magnus gets off extremely light in the new points update with only a 20-point increase, and the new Supreme Command Detachment adds a lot of value to the Primarch, making it easy to take him as the Warlord in a Thousand Sons army without disrupting your detachments. Deredeo: 6.5/10 Similar story to all the other dreadnoughts. When it comes to building armies the game has changed considerably but on the whole, monofaction armies will probably want more HQ choices than a single detachment can offer, and may also want to mix Cults of the Legion, which suggests that a Battalion + Patrol structure is likely to be the best option, with the Supreme Command to add Magnus. Having a Strength 7 Ap-1 flamer, a reaper autocannon, and 5 S6 AP-2 melee attacks that all reroll ones to wound is amazing. Decimator: 5/10 Up to 12W, costing 160 points, and having a rough degrading profile means this guy got better in some places and worse in others. Thousand Sons. "Follow the plan! Khorne Berserkers: 8/10 First turn deepstrike really helps get these guys to where they need to be. It should be noted that some Chapters have changed their names during their history and may be represented on this list more than once under different titles. Miniac and his YouTube subscribers have been furiously churrning out one excellent model, one after the other. If your article is out of date – sorry, that either means that we haven’t gotten around to it yet, or more likely there’s a big reason not to like a new codex … 1/3. There are some stand out single units, like the Blight Drone and Helblade that are cheap, fast, semi-durable, and damaging. SN Battle Reports proudly presents Space Wolves vs Thousand sons! Overall not impressive in the current meta. I will be a bit of a bearer of bad news though. Small datasheet changes lead to big repercussions in the world of Chaos. Again this model got better in some places and worse in others. This list doesn’t have the Shaman support so it’s less likely to be working on Warpcraft secondary objectives. Have any questions or feedback? I was stoked when I saw the claw at first, but knew it was too good to be true that chaos would get turn 1 deepstrike. 0. Posted by 1 day ago. 93. The new FAQs also make this easier by creating an exemption for Magnus with regard to Sorcerous Arcana. Scarab Occult Terminators get a modest increase on the base model costs here, going up 4 points per model (to 30), plus an additional point for their power swords, though inferno combi-bolters stayed the same and the force stave dropped 8 points to offset this a bit. Land Raider Achilles/Proteus: 3/10 Neither of these units changed significantly enough to warrant serious competitive use. This can only be done easily in the Fight phase, though Thousand Sons have some tricks to help. The Thousand Sons were the XV Legion of the original twenty Space Marine Legions.Their Primarch is Magnus, oft called Magnus the Red.The Legion turned traitor during the Horus Heresy, after which it relocated to Sortiarius, the Planet of Sorcerers, in the Eye of Terror, and dedicated itself to the Chaos God of … They have two of the best Psykers in the game with Magnus and Ahriman. The upside here is that Thousand Sons armies historically bring so many psykers that you’re maxing out your options every game anyways. After decades of waiting, the Thousand Sons are finally receiving their own codex. First off, a number of rules changed and a lot of these directly impact the Thousand Sons. Pure Thousand Sons lists are likely still going to struggle against T8 units, where there may not be enough mortal wounds output to deal with multiple knights, particularly with the Smite change, and there isn’t enough high-strength, high-AP shooting or strong melee threats to make up for that discrepancy. Greater Blight Drone: 9/10 All changes to this model are huge positives. Blood Slaughterer: 4/10 Similar in points and role to a Maulerfiend with slightly different strengths and weaknesses. Chaos Space Marines: OH BOY. Given the changes that we're seeing in 9th Edition, I was thinking of what new options GW might be rolling out in our new codex that would "showcase the psychic might" of the army's sorcerers, who have always been the centrepoint of the faction. They have two of the best Psykers in the game with Magnus and Ahriman. When it comes to your opponents, you can expect Abhor the Witch to be picked against you in every single game by armies that have no psykers, though the upside is that they’ll also be unable to deny your psychic actions. Goonhammer Competitive Tier List November 2020 . Thousand Sons is probably going to go up quite a bit in the meta (depends on point changes TBH) once Chaos Space Marines get +1W to all units, since that will make Rubrics and SOTs absurdly difficult to move (they are already tanky as hell) meaning that only Death Guard can rival you on being able to hold objectives, which is what this edition … An errata like they did with the previous book, no FW for you see the... Deepstrike really helps get these guys higher, unfortunately an 8″ charge, even re-rollable... Charging from reserves is strong for this unit does fall flat against some targets you ’ re likely a bet! 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